Workers

Pirate Farmers in My Grass Farm

The four-code crew from RELEASE: how they work, how they fail, and why they beat a late-game name on day one.

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Pirate Farmers

Pirate Farmers are the first crew most My Grass Farm accounts actually own. They are not a secret class with leaked multipliers. They are workers that arrive through the RELEASE code: four bodies plus 600 Cash when Settings still accepts the string. This page exists because people search “Pirate Farmers My Grass Farm” as if it were a separate mode. It is the same grass loop as Getting Started, just with a head start that blogs keep arguing about.

The experience launched on 23 July 2026. Public code lists in late August still disagree. TechWiser, GameRant, Destructoid, and Roonby kept RELEASE live. Beebom moved it to expired on 24 August. gamer.org and bo3 listed BLACKHOLE plus MERCHANT without RELEASE. Your Settings box is the referee. Try RELEASE once from the codes hub. If four Pirates appear, this page is your operating manual. If Settings rejects the string, skip to Farmer on starter workers and stop hunting a twin on YouTube.

What a Pirate Farmer actually does

They cut grass. They generate hay. They keep swinging after you close Roblox, which is the sentence on the official description. They do not redeem codes for you. They do not buy Cut Speed. They do not path through a fence you never expanded for the right reason. If they idle, check grass in reach, a silo that converts, and the offline farm checklist—not a missing hotkey. Controls for the HUD live on controls.

Treat them as four Farmers who skipped the shop. Rank them with the rest of the roster on the worker tier list. Hiring order for everyone else is still how to hire workers. Pirates do not make DarkLord cheap. They make the first offline night possible.

Spend the 600 Cash like it is not a loot box

RELEASE’s Cash is the other half of the gift. Dumping it into Rolls, Pure Luck, or Mutation Luck is the mistake catalogued on beginner mistakes. Buy Cut Speed until swings feel less sticky. Confirm the four Pirates are on turf. Then look at Silo Rate so hay becomes Cash instead of a decorative pile. The upgrade planner is the short checklist. Make money fast is the longer loop.

MERCHANT is a Grass Type, not a fifth Pirate. Walk the crew onto that turf after you redeem it. A better type plus four workers beats a specialist hat on green starter grass. See rare grass and the grass type tier list.

If RELEASE is dead on your account

You still have a farm. Buy Farmer after Cut Speed. Check expired codes once so you are not pasting the same failure. Try MERCHANT and BLACKHOLE while you are already in Settings: MERCHANT is still consensus-live across Beebom, gamer.org, TechWiser, and bo3; BLACKHOLE is Cash on the newer lists and missing on the older ones. One try each. Then play.

Do not install an executor to “replace” four Pirates. Scripts can cost the account. If you still research toggles, read scripts and safety first.

Pirates versus the rest of the fourteen names

Farmer, Pirate, Lumberjack, Cowboy, Chef, Explorer, Scientist, Businessman, Robot, Laugher, Stephen, DarkLord, Force, and Tentoes are the community roster. Pirates sit in the starter bucket with Farmer. Lumberjack, Cowboy, and Explorer are extra outdoor coverage after an offline night works. The rest wait on special workers. Filling names before Cut Speed is a parade. The workers hub is the index; this page is only the code crew.

Expand land after those four have a reason to walk. A bigger empty rectangle does not print Pirate hay. How to expand the farm explains the timing.

Session script when RELEASE works

  1. Finish the tutorial so the CODES box exists. Use how to redeem if the gear is hiding.
  2. Paste RELEASE exactly. Capital letters matter.
  3. Watch four Pirate Farmers spawn or assign onto grass.
  4. Paste MERCHANT, then BLACKHOLE. Leave on failure.
  5. Buy Cut Speed. Process a hay stack so the silo is real.
  6. Close Roblox with the offline checklist so the crew keeps cutting.

When you return, either expand or hunt better turf. Do not replace the Pirates with a thumbnail specialist because the name looks rarer. Offline time is the stat. Four bodies that already exist beat one legend you still have to afford.

Official doors stay Discord and the Roblox page. There is no public Trello. If a patch adds a new cheap worker that obviously outcuts this crew, it will be filed under starters, not here, unless it also arrives from a code.

Pirate Farmers are a launch gift, not a personality quiz. Put them on grass. Let them work. Spend the Cash on speed. That is the whole page.

FAQ

Frequently Asked Questions

Quick answers to the most common farm questions.

How do you get Pirate Farmers in My Grass Farm?

Redeem **RELEASE** in Settings after the tutorial. Full strings and the 24 August list split live on the codes hub. If Settings rejects it, buy Farmer from starter workers.

Do Pirate Farmers work offline?

Yes. They cut while you are away, same as other hires. Run the offline checklist so they have grass and a silo.

Should I sell Pirate Farmers for a specialist?

No. Keep them and follow how to hire workers plus the worker tier list before named roles.

Is RELEASE still working for Pirate Farmers?

Lists disagree. Try it once. Beebom expired it on 24 August 2026; TechWiser and GameRant still listed it. gamer.org omitted it and kept BLACKHOLE plus MERCHANT. Believe Settings.